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 Races Officiels

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Syd
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Nombre de messages : 1263
Age : 38
Date d'inscription : 18/06/2007

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MessageSujet: Races Officiels   Races Officiels Icon_minitimeDim 1 Juin - 11:02

Dragonborn:

RACIAL TRAITS
Average Height: 6´ 2˝–6´ 8˝
Average Weight: 220–320 lb.
Ability Scores: +2 Strength, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Draconic
Skill Bonuses: +2 History, +2 Intimidate
Dragonborn Fury: When you’re bloodied, you gain a +1
racial bonus to attack rolls.
Draconic Heritage: Your healing surge value is equal
to one-quarter of your maximum hit points + your
Constitution modifier.
Dragon Breath: You can use dragon breath as an
encounter power.

Dragon Breath Dragonborn Racial Power

Encounter ✦ Acid, Cold, Fire, Lightning, or Poison
Minor Action Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs. Reflex, Constitution + 2 vs. Reflex, or
Dexterity + 2 vs. Reflex
Hit: 1d6 + Constitution modifier damage.
Increase to +4 bonus and 2d6 + Constitution modifier
damage at 11th level, and to +6 bonus and 3d6 +
Constitution modifier damage at 21st level.
Special: When you create your character, choose Strength,
Constitution, or Dexterity as the ability score you use
when making attack rolls with this power. You also choose
the power’s damage type: acid, cold, fire, lightning, or
poison. These two choices remain throughout your character’s
life and do not change the power’s other effects.


Dernière édition par Syd le Dim 1 Juin - 11:04, édité 1 fois
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Nombre de messages : 1263
Age : 38
Date d'inscription : 18/06/2007

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MessageSujet: Re: Races Officiels   Races Officiels Icon_minitimeDim 1 Juin - 11:03

Dwarf:

RACIAL TRAITS

Average Height: 4´ 3˝–4´ 9˝
Average Weight: 160–220 lb.
Ability Scores: +2 Constitution, +2 Wisdom
Size: Medium
Speed: 5 squares
Vision: Low-light
Languages: Common, Dwarven
Skill Bonuses: +2 Dungeoneering, +2 Endurance
Cast-Iron Stomach: +5 racial bonus to saving throws
against poison.
Dwarven Resilience: You can use your second wind as
a minor action instead of a standard action.
Dwarven Weapon Proficiency: You gain proficiency
with the throwing hammer and the warhammer.
Encumbered Speed: You move at your normal speed
even when it would normally be reduced by armor
or a heavy load. Other effects that limit speed (such
as difficult terrain or magical effects) affect you
normally.
Stand Your Ground: When an effect forces you to
move—through a pull, a push, or a slide—you can
move 1 square less than the effect specifies. This
means an effect that normally pulls, pushes, or slides
a target 1 square does not force you to move unless
you want to.
In addition, when an attack would knock you
prone, you can immediately make a saving throw to
avoid falling prone.
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Nombre de messages : 1263
Age : 38
Date d'inscription : 18/06/2007

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MessageSujet: Re: Races Officiels   Races Officiels Icon_minitimeDim 1 Juin - 11:03

Eladrin:

RACIAL TRAITS

Average Height: 5´ 5˝–6´ 1˝
Average Weight: 130–180 lb.
Ability Scores: +2 Dexterity, +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Arcana, +2 History
Eladrin Education: You gain training in one additional
skill selected from the skill list in Chapter 5.
Eladrin Weapon Proficiency: You gain proficiency
with the longsword.
Eladrin Will: You gain a +1 racial bonus to your Will
defense.
In addition, you gain a +5 racial bonus to saving
throws against charm effects.
Fey Origin: Your ancestors were native to the Feywild,
so you are considered a fey creature for the purpose
of effects that relate to creature origin.
Trance: Rather than sleep, eladrin enter a meditative
state known as trance. You need to spend 4 hours in
this state to gain the same benefits other races gain
from taking a 6-hour extended rest. While in a trance,
you are fully aware of your surroundings and notice
approaching enemies and other events as normal.
Fey Step: You can use fey step as an encounter power.

Fey Step Eladrin Racial Power

With a step, you vanish from one place and appear in another.
Encounter ✦ Teleportation
Move Action Personal
Effect: Teleport up to 5 squares (see “Teleportation,”
page 286).
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Nombre de messages : 1263
Age : 38
Date d'inscription : 18/06/2007

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MessageSujet: Re: Races Officiels   Races Officiels Icon_minitimeDim 1 Juin - 11:05

Elf:

RACIAL TRAITS

Average Height: 5´ 4˝–6´ 0˝
Average Weight: 130–170 lb.
Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Perception
Elven Weapon Proficiency: You gain proficiency with
the longbow and the shortbow.
Fey Origin: Your ancestors were native to the Feywild,
so you are considered a fey creature for the purpose
of effects that relate to creature origin.
Group Awareness: You grant non-elf allies within
5 squares of you a +1 racial bonus to Perception
checks.
Wild Step: You ignore difficult terrain when you shift
(even if you have a power that allows you to shift
multiple squares).
Elven Accuracy: You can use elven accuracy as an
encounter power.

Elven Accuracy Elf Racial Power

With an instant of focus, you take careful aim at your foe and
strike with the legendary accuracy of the elves.
Encounter
Free Action Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s
lower.
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Nombre de messages : 1263
Age : 38
Date d'inscription : 18/06/2007

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MessageSujet: Re: Races Officiels   Races Officiels Icon_minitimeDim 1 Juin - 11:06

Half-Elf:

RACIAL TRAITS

Average Height: 5´ 5˝–6´ 2˝
Average Weight: 130–190 lb.
Ability Scores: +2 Constitution, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven, choice of one other
Skill Bonuses: +2 Diplomacy, +2 Insight
Dilettante: At 1st level, you choose an at-will power
from a class different from yours. You can use that
power as an encounter power.
Dual Heritage: You can take feats that have either elf
or human as a prerequisite (as well as those specifically
for half-elves), as long as you meet any other
requirements.
Group Diplomacy: You grant allies within 10 squares of
you a +1 racial bonus to Diplomacy checks.
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Nombre de messages : 1263
Age : 38
Date d'inscription : 18/06/2007

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MessageSujet: Re: Races Officiels   Races Officiels Icon_minitimeDim 1 Juin - 11:06

Halfling:

RACIAL TRAITS

Average Height: 3´ 10˝–4´ 2˝
Average Weight: 75–85 lb.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Small
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Acrobatics, +2 Thievery
Bold: You gain a +5 racial bonus to saving throws
against fear.
Nimble Reaction: You gain a +2 racial bonus to AC
against opportunity attacks.
Second Chance: You can use second chance as an
encounter power.

Second Chance Halfling Racial Power

Luck and small size combine to work in your favor as you dodge
your enemy’s attack.
Encounter
Immediate Interrupt Personal
Effect: When an attack hits you, force an enemy to roll the
attack again. The enemy uses the second roll, even if it’s
lower.
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Nombre de messages : 1263
Age : 38
Date d'inscription : 18/06/2007

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MessageSujet: Re: Races Officiels   Races Officiels Icon_minitimeDim 1 Juin - 11:08

Human:

RACIAL TRAITS

Average Height: 5´ 6˝–6´ 2˝
Average Weight: 135–220 lb.
Ability Scores: +2 to one ability score of your choice
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Bonus At-Will Power: You know one extra at-will
power from your class.
Bonus Feat: You gain a bonus feat at 1st level. You must
meet the feat’s prerequisites.
Bonus Skill: You gain training in one additional skill
from your class skill list.
Human Defense Bonuses: +1 to Fortitude, Reflex, and
Will defenses.
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Nombre de messages : 1263
Age : 38
Date d'inscription : 18/06/2007

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MessageSujet: Re: Races Officiels   Races Officiels Icon_minitimeDim 1 Juin - 11:09

Thiefling:

RACIAL TRAITS

Average Height: 5´ 6˝–6´ 2˝
Average Weight: 140–230 lb.
Ability Scores: +2 Intelligence, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Bluff, +2 Stealth
Bloodhunt: You gain a +1 racial bonus to attack rolls
against bloodied foes.
Fire Resistance: You have resist fire 5 + one-half your
level.
Infernal Wrath: You can use infernal wrath as an
encounter power.

Infernal Wrath Tiefling Racial Power

You call upon your furious nature to improve your odds of
harming your foe.
Encounter
Minor Action Personal
Effect: You can channel your fury to gain a +1 power bonus
to your next attack roll against an enemy that hit you since
your last turn. If your attack hits and deals damage, add
your Charisma modifier as extra damage.
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