Type-------------Hit Die-------Att Bonus---------Good Saving throws------- Skill Points
Aberration-------d8------------Medium-----------------Will-------------- 2+Int mod per HD
Animal------------d8------------Medium-----------Fort, Ref, (ex Will)----- 2+Int mod per HD
Construct---------d10------------Medium--------------------None-------------- 2+Int mod per HD
Dragon-----------d12-----------High---------------Fort, Ref, Will------- 6+Int mod per HD
Elemental--------d8------------Medium---------Ref(fire/air) or Fort--- 2+Int mod per HD
Fey----------------d6------------Low-------------------Ref, Will----------- 6+Int mod per HD
Giant--------------d8------------Medium----------------Fort-------------- 2+Int mod per HD
Humanoïd--------d8------------Medium--------------Varies------------- 2+Int mod per HD
Magical Beast---d10-----------High------------------Fort, Ref---------- 2+Int mod per HD
Monstruous
Humanoïd--------d8-------------High-----------------Ref, Will----------- 2+Int mod per HD
Ooze--------------d10-----------Medium--------------None-------------- 2+Int mod per HD
Outsider----------d8------------High----------------Fort, Ref, Will------ 8+Int mod per HD
Plant---------------d8------------Medium----------------Fort------------- 2+Int mod per HD
Undead-----------d12-----------Low---------------------Will------------- 4+Int mod per HD
Vermin------------d8-------------Medium-----------------Fort------------ 2+Int mod per HD