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 Missiles and Blast radius

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Xender

Xender


Nombre de messages : 431
Age : 36
Date d'inscription : 28/01/2008

Missiles and Blast radius Empty
MessageSujet: Missiles and Blast radius   Missiles and Blast radius Icon_minitimeSam 15 Jan - 17:50

Voici un article que j'ai trouvé et que je trouvais logique. Ca fait parti des règle optionelles que l'auteur à ajouté en addendum.

Citation :
The Author has discussed missile damage with many people. A concern among many is that if a missile's blast radius should envelop the target than all hit locations should take the same damage as the main hit location. An alternate opinion is that all other hit locations should receive half the damage of the main explosion. There are two main problems with these ideas. The first is that targets should be taken as a whole not as individual locations. The second is in many cases a power armor might have 400 MDC while the rail gun might only have 20 MDC. This means that damage that would only be minor damage to the power armor could completely disarm the vehicle. The Author has tried to come up with a system that would be reasonable and fair. This system is only used if the weapon has a blast radius and it will envelope more than one hit location.

If the locations has more MDC than the location that is hit, then just simply use the warhead damage. A weapon cannot inflict more damage than its initially rolled damage. The damage should be applied normally only to the facing that is hit. For example, if the front of a power armor is hit, the damage would not be applied to the rear.

The first step is to divide the damage that was inflicted by the hit location by the original MDC of the hit location (often main body). You will get a percentage of damage the hit location targeted received

The second step is that you multiply the other locations by that percentage and that is the amount of damage inflicted on the other locations

Example:

The main body of a SAMAS has 250 MDC
It gets hit in the front by a plasma mini-missile that inflicts 50 MDC
This is 25% of the main body.

The head (70 MDC) would take 14 MDC
The wings (30 MDC) would take 6 MDC each
The rail gun and missiles launcher (50 MDC) would take 10 MDC each
Rear hit locations would take no damage.

source: http://kitsune.addr.com/Rifts/Rifts-Rules/Missile_Blast_Damage.htm
J'ai aussi trouvé des ajustement pour les missiles eux-même: http://kitsune.addr.com/Rifts/Rifts-Missiles/convent.htm
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Phoenix

Phoenix


Nombre de messages : 473
Date d'inscription : 20/11/2007

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MessageSujet: Re: Missiles and Blast radius   Missiles and Blast radius Icon_minitimeSam 15 Jan - 20:42

Ouais c'est un excellent site pour les trucs militaires et tech de Rifts.
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Xender

Xender


Nombre de messages : 431
Age : 36
Date d'inscription : 28/01/2008

Missiles and Blast radius Empty
MessageSujet: Re: Missiles and Blast radius   Missiles and Blast radius Icon_minitimeLun 31 Jan - 3:58

Scattershot Missiles: These missile types first appear in the Macross II RPG. These missiles are effectively multi-warhead mini-missiles. Halfway to the target, they split into 4 smaller missiles (called "grenades"). After they split, they become impossible to dodge and are -5 to be hit. However, any hit on one of them destroys the entire volley, as they have only 1 MDC each. While designed for anti-missile defense, they can be devastating against targets at short range, especially if the spread area is reduced so that all missiles hit the target. The three types of fire areas are as follows:

Swarm: all launched hit a single target;

Hive: all grenades hit a 10' radius area, for fragmentation purposes only (5D6 per scattershot missile fired to all tagets in the area);

Blanket: each missile hits a 40'x40' grid (one grenade per quarter of the grid, with as many grids as there were missiles launched). Two missiles would cover a 80'x40' grid, three, a 120'x40' grid, and four either a 160'x40' or 80'x80' grid. All targets in the grid would take 1D6 MD each.
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