Scattershot Missiles: These missile types first appear in the Macross II RPG. These missiles are effectively multi-warhead mini-missiles. Halfway to the target, they split into 4 smaller missiles (called "grenades"). After they split, they become impossible to dodge and are -5 to be hit. However, any hit on one of them destroys the entire volley, as they have only 1 MDC each. While designed for anti-missile defense, they can be devastating against targets at short range, especially if the spread area is reduced so that all missiles hit the target. The three types of fire areas are as follows:
Swarm: all launched hit a single target;
Hive: all grenades hit a 10' radius area, for fragmentation purposes only (5D6 per scattershot missile fired to all tagets in the area);
Blanket: each missile hits a 40'x40' grid (one grenade per quarter of the grid, with as many grids as there were missiles launched). Two missiles would cover a 80'x40' grid, three, a 120'x40' grid, and four either a 160'x40' or 80'x80' grid. All targets in the grid would take 1D6 MD each.