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 Calypso

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Valyndril

Valyndril


Nombre de messages : 107
Date d'inscription : 07/11/2007

Calypso Empty
MessageSujet: Calypso   Calypso Icon_minitimeJeu 10 Fév - 18:30

General Infos
Name: Karla Edinburgh aka Madison "Maddie" Jones aka Calypso
Age:35
Race: Human
Gender: Female
OCC: Body Fixer
Organization: Hyper-Science Corporation
Alignment: Scrupulous
Height: 5'6''
Weight: 140 lbs
Insanities: Dull Headache (-5% to all skills); Outrage by acts of violence (1-72% chance becoming berserk when sees someone acting violent. Will attack that person at +1 strike, +2 damage); Phobic of cybernetic implants (will NEVER have other cybernetic implant other than limbs and such); Trouble sleeping, tends to be jumpy.
Experience level: 3
Native Language: Euro
Money:

Implants:
Psionic Defense System: Invulnerable to: see aura, sense evil, sense magic, detect psionics, psychic diagnosis,telepathy,
empathy, and hypnosis.
He is also +4 to save vs possession, mind
control, horror factor, and empathic transmission, and + 2 to save vs
all other types of psionic attacks.
Hyper Sense: This implant enhances the five senses and makes the character very
alert. The character is a light sleeper and is not easily surprised. Bonuses:
+ 2 on initiative, + 1 to parry, +2 to dodge, +2 to roll with impact
or fall, + 2 to pull punch and +1 to save vs horror factor.
Eternal Brain: Some unexpected side effects include a prolonged life, a reduction
of the aging process (doubles the average life span of humans; increases
most D-bees by a mere 50%), + 2 on initiative, + 2 to save vs psionic
attack, + 1D6 to save vs horror factor, and an enhanced immune system
(+ 3 to save vs poison, drugs and disease, +10% to save vs coma and
death).


Combat Stats
SDC: 45
HP: 27

Intellectual Quotient: 30
Mental Endurance: 15
Mental Affinity: 13
Physical Strenght: 16
Physical Prowess: 23
Physical Endurance: 18
Physical Beauty: 19
Speed: 16

# of attacks: 4
Innitiative: +4
Dammage: +1
Strike: +3
Parry: +5
Dodge: +7
Roll: +5
Pull Punch: +2

Disarm:+1
Perception: +2 (+4 medical)
Charm/impress: +40%
Trust/intimidate:
Horror/Awe Factor: /

Saving Throws
Save vs. Spell Magic:+2
Save vs. Ritual Magic:+2
Save vs. Psionics: +4
Save vs. Toxins/Poisons: +7
Save vs. Harmful drugs: +5
Save vs. Insanity:+3
Save vs. Possession: +4
Save vs. Horror Factor: +12
Save vs. Coma/Death: +12%
Save vs. Pain:
Misc and/or special: +4 vs mind control, +4 vs empathic transmission, +6 vs disease

OCC Skills
Euro 96%
American 95
Dragonese/elven 95
Literacy: Euro 91
Athletic (general) (fait)
Basic Math: 91
Biology 91
Brewing: Medicinal 81
Chemistry 80
Lore: D-Bee 81
Medical Doctor 81
Outdoorsmanship (fait)
Pathology 98
Pilot hovercycle 98
Sensory equipement 81
W.P Knife (+1 strike)
Xenology 81

OCC Related SKills
Techno-can 80
Field Surgery 59
Paramedic 86
Cybernetic medicine 86/98
Math Advanced 86
Chemistry Analytic 76
Chemistry Pharmaceutical 71
Research 81
Streetwise 52
Wardrobe and grooming 88
Hand to Hand: Basic
Gymnastic
Anthropology 71

Secondary skills
History Pre-Rift 60/52
History Post Apocalypse 63/58
Mythology 61
W.P. Energy Rifle
Computer Operation 71
Computer Programming 61
General repair 66

Equipment
Two surgical gowns, dozen pair of disposable
surgical gloves, one pair of reusable surgical gloves, surgical kit
(includes scalpels, clamps, suture, needles, etc.), medical kit (firstaid
kit, bandages, antiseptics, protein healing salve, aspirin, painkiller,
antibiotics, hypodermic gun, stethoscope, pen flashlight),
IRMSS/Internal Robot Micro-Surgeon System, RMK/Robot Medical
Kit, hand-held computer, hand-held blood pressure machine (computerized),
thermometer, six unbreakable vials, and other basic
items, portable compu-drug dispenser, and portable laboratory.
The body fixer is also likely to have some sort of lightweight
mega-damage body armor and carry a weapon(s), particularly if his
travels take him through the wilderness and wastelands; select one
automatic weapon and one mega-damage energy weapon, both have
1D6 extra ammo clips. The fixer is also handy with a knife/scalpel
and is likely to carry a few combat knives in addition to his surgical
knives.


Special abilities
Familiarity with D-Bee (see p.87)
Disease Diagnostic specialist (p.87)
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