Follower of the BladeHit Dice: d10.
Requirements:
Alignment: Any Lawful
Skill: Concentration 6, Intimidate 6
Feat: Cleave & Power Attack, or Spring attack, or Improve Critical.
Class Skills: The Follower of the Blade Class Skill are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex) and Use Rope (Dex).
Skill Points at each level: 4 Int Modifier
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1 | 1 | 2 | 2 | 0 | Way of the Blade |
2 | 2 | 3 | 3 | 0 | |
3 | 3 | 3 | 3 | 1 | |
4 | 4 | 4 | 4 | 1 | Path of the Blade |
5 | 5 | 4 | 4 | 1 | |
6 | 6 | 5 | 5 | 2 | |
7 | 7 | 5 | 5 | 2 | Song of the Blade |
8 | 8 | 6 | 6 | 2 | |
9 | 9 | 6 | 6 | 3 | |
10 | 10 | 7 | 7 | 3 | Blade Paragon |
Class Features:
Weapon and armor Proficiency: The follower of the blade gain proficiency to all slashing weapons, light armor and medium armor.
Way of the Blade: Choose a path between Power, Precision and Celerity.
Power: Gain +2 damage with all melee attacks.
Precision: Gain +1 to all attacks.
Celerity: Slash and Dash. For each succeeded melee attack, you increase your movement speed by 5ft until the end of your next round. For each 10ft you move, you gain a 1 momentum bonus to your attacks until the end of your next round.
Path of the Blade: Follow the path of your original choice.
Power: Unstoppable. When performing a Power Attack, you ignore your opponents damage resistance.
Precision: Weak Spot. If you remain hidden or in total defense for a round, choose a target. The next attack you deliver is powerful blow that double the current critical threat range.
Celerity: On the Move. You gain 4 Dodge bonus against foes you moved away from. This bonus stay until the start of your next turn.
Song of the Blade: Your mastery of your trainning makes you a wonderful opponent.
Power: Untamed Strength. If you have Greater Cleave, all ennemies in your threat range receives damage equal to twice your strenght modifier when you perform a melee attack (even if you miss your main target). If Power Attack is used, these damages ignore damage reduction too.
Precision: Deadly Opportunist. You increase your critical threat range by 1 with all slashing weapons. If you flank an opponent, your critical threat range increase by 1.
Celerity: Pounce. When you charge, you can make a full-round attack.
Blade Paragon: Your mind and your blade are one in battle.
Power: Titanic Strike. As a standar action, you can make a special attack that increase your strength score equal to your strength modifier. The new strength score is used only for the attack and damage, and return to normal there-after.
Precision: Death Blow. If you use your Weak Spot ability, and score a critical strike, it is concidered to be a natural 20.
Celerity: Cyclone Attack. As a full-round action, you spin around the target, attacking him freneticly. The target is concidered flanked (even alone) during this attack. You can make a full round attack, where you gain 1 to all your attacks for each 10ft you can move. This attack is unavailable to use if you can't circle around the target, and if you can't use tumble DC 25 to move over or under the target.